Showing posts with label isometric games. Show all posts
Showing posts with label isometric games. Show all posts

Wednesday, August 26, 2015

Pillars of Eternity user reviews


Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.

Users comments:

Highlights:


  • A true homage to the infinity engine games.
  • A modern blend of all your favourite IE RPG's of the late 90's.
  • Considered the True spiritual successor of Baldur's Gate series.
  • There’s a lot to love about Pillars of Eternity. The way it liberates players by letting them play their own way at their own pace through the story, by letting them decide on both their motivations and actions, the interesting game world and lore, memorable characters and a very tactical combat system.
  • Voice acting is correct, but not particularly noteworthy.
  • No multi-class characters.
  • The story is intriguing and the named party members were interesting characters that weren't just flat generic fantasy warriors.
  • It has a nice aesthetic and interface, good music, and decent production values all-around.
  • A masterpiece that has it's rightful place among the legends of the genre (Baldur's Gate, Icewind Dale and Planescape Torment).
  • It has been so long since we've seen a game that came anywhere near what Baldur's Gate 1 in particular established. The kind of isolinear game where early encounters were tough, especially for low level parties, and where you were provided with a slew of choice as far as party members and classes.

Combat System


  • Combat system is challenging, but doesn't follow D&D Rules.
  • Your party members are dumb in combat. If you dont pause to issue commands, they will quite frequently end up not doing ANYTHING at all.
  • Lack of AI for player NPCs.
  • Before you get your full party, the game can be super challenging.
  • Deep, tactical turn-based and real-time gameplay.
  • The improvements to the combat are simple and effective - limiting resting means that you can't spam it after every single fight (slightly undermined by the fact that there seems to be at least one camping kit to find in every area, but whatever) and by preventing the player from gaining an unfair advantage by buffing with spells and potions pre-combat.

Character creation

  • The quantity of options to define your character at the beginning can be overwhelming.

Story

  • The story line is well written with excellent character development.

Issues

  • One of the big problems are the loading screens. 50% of gaming time is loading screens, sometimes for ridiculously small level parts.

Recommended for:


  • If you like Baldur's game saga.
  • If you like Icewind Dale saga.
  • If you like Planescape Torment.
  • If you like Neverwinter Nights.
  • If you like Dragon Age saga.
  • If you enjoyed old Infinity Engine.
  • For Baldur's gate fans.
  • If you like CRPGs, you'll love this game.

System Requirements:

  • OS: OS X 10.6.3 Leopard 64-bit or newer
  • Processor: Intel Core i5-540M @ 2.53 GHz
  • Memory: 4 GB RAM
  • Graphics: ATI Radeon HD 6750M or NVIDIA GeForce GT 330M
  • Hard Drive: 14 GB available space


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Monday, August 24, 2015

Shadowrun: Dragonfall - Director's Cut (PC) user reviews



Harebrained Schemes' biggest Shadowrun game to date, and the definitive Shadowrun RPG experience available on PC. Now a standalone title with tons of new content & improvements!

Users comments:

Highlights:


  • Dragonfall takes the same basic formula, with lots of small improvements. The new UI and VFX put a bit of extra and much welcome polish on the game (found in 17 reviews).
  • The game itself is an RPG with turn based combat, with real time exploration smoothly (for the most part) transitioning to turn based when the combat starts.
  • An expanded and improved version of the Dragonfall DLC for Shadowrun Returns, this Director's cut cleans up the user interface, adds some new quests, allows for a few new endings, and has lots of achievements to grab. Really though, Dragonfall was already good when it was a "DLC", and as a bigger and improved stand-alone game it has not lost any of its quality.
  • 15-20 hours to complete the main campaign.
  • That Dragonfall director's cut mission has little new stuff in comparison with the "classic" version: aside of better graphics and some new missions and dialogs, it's basically the same thing.
  • Long story short - amazing single player experience.
  • One of best old school RPG's I've played since Fallout 2 and Planescape: Torment.

Story


  • By the way, your companions are all very well written, having many memorable lines and moments.
  • The Shadowrun universe can be intimidating at first, it was for me at least. Though this actually can help gameplay, as you are thrown head first into a living breathing world; which wasn't made for the player but rather the player is a part of it.
  • The story is simply amazing and the side missions are intense.
  • Phenomenal storyline with appropriate twists and turns.

Graphics and art Style


  • Graphics and art style are really well-made, with vibrant colors even for a game that takes place in the "shadows".
  • There's no voice acting.
  • This game is a top-down / isometric rpg design.

Gameplay:


  • Story and character development are trully engaging. One of the few games that actually manages to make you care for your team outside combat situations.
  • They need to hurry up and get the campaign editor set up and give author's the tools to port their work over.
  • The story and game mechanics are delightful, overall skill usage was diversified compared to original Dead Man's Switch campaign and a bunch of other improvements were made (more optional missions, manual save points, selling items option, etc.).

Combat System


  • The mechanics aren't exactly deep, but they're much more in depth than Shadowrun Returns, and they focus on fast, fun tactics.

Recommended for:


  • Fans of Shadowrun, cyberpunk in general, or just turn based strategy.
  • If you like cyberpunk worlds, with great story.
  • If you like old school, pen and paper RPGs.
  • If you like turn based, isometric RPGs, you will love Shadowrun. Lots of fun, great replay value.

System Requirements:


  • OS: OSX 10.6
  • Processor: Intel-based Macs only (x86-compatible, 1.4GHz or better)
  • Memory: 2 GB RAM
  • Graphics: Modern 3D graphics card with at least 256MB of addressable memory
  • Hard Drive: 2 GB available space


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